{-# LANGUAGE MultiParamTypeClasses, ScopedTypeVariables, TupleSections #-} module Main where import Control.Concurrent import Data.ReactiveValue import FRP.Yampa import Graphics.UI.Gtk import Graphics.UI.Gtk.Board.BoardLink import Graphics.UI.Gtk.Layout.BackgroundContainer import Hails.Yampa import RMCA.Auxiliary.RV import RMCA.Configuration import RMCA.GUI.Board import RMCA.GUI.Buttons import RMCA.GUI.LayerSettings import RMCA.GUI.MainSettings import RMCA.GUI.NoteSettings import RMCA.Layer.Board import RMCA.Semantics import RMCA.Translator.Jack main :: IO () main = do -- GUI initGUI window <- windowNew -- Main box mainBox <- hBoxNew False 10 set window [ windowTitle := "Reactogon" , containerChild := mainBox , containerBorderWidth := 10 ] windowMaximize window boardQueue <- newCBMVarRW mempty chanRV <- newCBMVarRW 0 settingsBox <- vBoxNew False 0 boxPackEnd mainBox settingsBox PackNatural 0 (globalSettingsBox, tempoRV) <- globalSettings boxPackStart settingsBox globalSettingsBox PackNatural 0 globalSep <- hSeparatorNew boxPackStart settingsBox globalSep PackNatural 0 (layerSettingsVBox, layerRV) <- layerSettings chanRV boardQueue boxPackStart settingsBox layerSettingsVBox PackNatural 0 laySep <- hSeparatorNew boxPackStart settingsBox laySep PackNatural 0 (buttonBox, playRV, stopRV, pauseRV, recordRV) <- getButtons boxPackEnd settingsBox buttonBox PackNatural 0 -- Board boardCont <- backgroundContainerNew game <- initGame guiBoard <- attachGameRules game centerBoard <- alignmentNew 0.5 0.5 0 0 containerAdd centerBoard guiBoard containerAdd boardCont centerBoard boxPackStart mainBox boardCont PackNatural 0 --boxPackStart mainBox boardCont PackNatural 0 ------------------------------------------------------------------------------ -- Board setup layer <- reactiveValueRead layerRV tempo <- reactiveValueRead tempoRV (boardRV, pieceArrRV, phRV) <- initBoardRV guiBoard reactiveValueOnCanRead playRV (reactiveValueRead boardRV >>= reactiveValueWrite phRV . startHeads) reactiveValueOnCanRead stopRV $ reactiveValueWrite phRV [] board <- reactiveValueRead boardRV ph <- reactiveValueRead phRV (inBoard, outBoard) <- yampaReactiveDual (board, layer, ph, tempo) boardSF let tempoRV' = liftR2 (\bool t -> t * fromEnum (not bool)) pauseRV tempoRV inRV = liftR4 id boardRV layerRV phRV tempoRV' --let inRV = onTick clock inRV inRV =:> inBoard reactiveValueOnCanRead outBoard $ reactiveValueRead (liftR (event mempty (,[]) <<< snd <<< splitE) outBoard) >>= reactiveValueAppend boardQueue -- This needs to be set last otherwise phRV is written to, so -- inBoard is written to and the notes don't get played. There -- supposedly is no guaranty of order but apparently there is… fmap fst <^> outBoard >:> phRV putStrLn "Board started." -- Jack setup forkIO $ jackSetup tempoRV chanRV boardQueue widgetShowAll window pieceBox <- clickHandling pieceArrRV guiBoard =<< vBoxNew False 10 -- Piece characteristic --pieceBox <- pieceButtons pieceArrRV guiBoard =<< vBoxNew False 10 ------------------------------------------------------------ boxPackStart settingsBox pieceBox PackNatural 10 onDestroy window mainQuit mainGUI