{-# LANGUAGE MultiParamTypeClasses, ScopedTypeVariables, TupleSections #-} module Main where import Control.Concurrent import Data.ReactiveValue import FRP.Yampa import Graphics.UI.Gtk import Graphics.UI.Gtk.Board.BoardLink import Graphics.UI.Gtk.Layout.BackgroundContainer import Hails.Yampa import RMCA.Auxiliary import RMCA.Configuration import RMCA.GUI.Board import RMCA.GUI.Buttons import RMCA.GUI.LayerSettings import RMCA.GUI.MainSettings import RMCA.GUI.NoteSettings import RMCA.Layer.Board import RMCA.Translator.Jack main :: IO () main = do ------------------------------------------------------------------------------ -- Main GUI ------------------------------------------------------------------------------ initGUI window <- windowNew -- Main box mainBox <- hBoxNew False 10 set window [ windowTitle := "Reactogon" , containerChild := mainBox , containerBorderWidth := 10 ] windowMaximize window settingsBox <- vBoxNew False 0 boxPackEnd mainBox settingsBox PackNatural 0 (globalSettingsBox, tempoRV) <- globalSettings boxPackStart settingsBox globalSettingsBox PackNatural 0 globalSep <- hSeparatorNew boxPackStart settingsBox globalSep PackNatural 0 boardQueue <- newCBMVarRW mempty chanRV <- newCBMVarRW 0 (layerSettingsVBox, layerRV, instrRV) <- layerSettings chanRV boardQueue boxPackStart settingsBox layerSettingsVBox PackNatural 0 laySep <- hSeparatorNew boxPackStart settingsBox laySep PackNatural 0 (buttonBox, playRV, stopRV, pauseRV, recordRV, confSaveRV, confLoadRV) <- getButtons boxPackEnd settingsBox buttonBox PackNatural 0 -- Board boardCont <- backgroundContainerNew guiBoard <- attachGameRules =<< initGame centerBoard <- alignmentNew 0.5 0.5 0 0 containerAdd centerBoard guiBoard containerAdd boardCont centerBoard boxPackStart mainBox boardCont PackNatural 0 ------------------------------------------------------------------------------ -- Board setup layer <- reactiveValueRead layerRV tempo <- reactiveValueRead tempoRV (boardRV, pieceArrRV, phRV) <- initBoardRV guiBoard handleSaveLoad tempoRV boardRV layerRV instrRV pieceArrRV confSaveRV confLoadRV boardRunRV <- newCBMVarRW BoardStop reactiveValueOnCanRead playRV $ reactiveValueWrite boardRunRV BoardStart reactiveValueOnCanRead stopRV $ reactiveValueWrite boardRunRV BoardStop board <- reactiveValueRead boardRV (inBoard, outBoard) <- yampaReactiveDual (board, layer, tempo, BoardStop) boardSF let tempoRV' = liftR2 (\bool t -> t * fromEnum (not bool)) pauseRV tempoRV inRV = liftR4 (,,,) boardRV layerRV tempoRV' boardRunRV --let inRV = onTick clock inRV inRV =:> inBoard reactiveValueOnCanRead outBoard $ reactiveValueRead (liftR (event mempty (,[]) <<< snd <<< splitE) outBoard) >>= reactiveValueAppend boardQueue -- This needs to be set last otherwise phRV is written to, so -- inBoard is written to and the notes don't get played. There -- supposedly is no guaranty of order but apparently there is… fmap fst <^> outBoard >:> phRV putStrLn "Board started." -- Jack setup forkIO $ jackSetup tempoRV chanRV boardQueue widgetShowAll window pieceBox <- clickHandling pieceArrRV guiBoard =<< vBoxNew False 10 ------------------------------------------------------------ boxPackStart settingsBox pieceBox PackNatural 10 onDestroy window mainQuit mainGUI