{-# LANGUAGE Arrows #-} module RMCA.Layer.Board ( boardRun , SwitchBoard (..) ) where import qualified Data.IntMap as M import Data.List ((\\)) import FRP.Yampa import RMCA.Global.Clock import RMCA.Layer.LayerConf import RMCA.Semantics data SwitchBoard = StartBoard StaticLayerConf | ContinueBoard | StopBoard updatePhOnSwitch :: Board -> [PlayHead] -> SwitchBoard -> [PlayHead] updatePhOnSwitch _ _ (StopBoard {}) = [] updatePhOnSwitch board _ (StartBoard {}) = startHeads board updatePhOnSwitch board oldPhs (ContinueBoard {}) = oldPhs ++ startHeads board {- noStopBoard :: Event SwitchBoard -> Event SwitchBoard noStopBoard (Event (StopBoard {})) = NoEvent noStopBoard e = e -} {- genPlayHeads :: Board -> SwitchBoard -> [PlayHead] genPlayHeads _ (StopBoard {}) = [] genPlayHeads board _ = startHeads board -} {- continueBoard :: Event SwitchBoard -> Event [PlayHead] continueBoard board (Event (ContinueBoard {})) = Event $ startHeads board continueBoard _ _ = NoEvent -} startBoard :: Event SwitchBoard -> Event StaticLayerConf startBoard (Event (StartBoard st)) = Event st startBoard _ = NoEvent stopBoard :: Event SwitchBoard -> Event SwitchBoard stopBoard e@(Event StopBoard) = e stopBoard _ = NoEvent -- singleboard is a simple running board. Given an initial list of -- play heads, it runs the board by the beat. It produces events but -- also a constant output of the states of the play heads to allow for -- adding them. singleBoard :: [PlayHead] -> SF (Board,DynLayerConf,Event BeatNo) (Event [Note], [PlayHead]) singleBoard iPh = proc (board, DynLayerConf { relPitch = rp , strength = s }, ebno) -> do (phs,notes) <- accumHoldBy advanceHeads' (iPh,[]) -< ebno `tag` (board, fromEvent ebno, rp, s) returnA -< (ebno `tag` notes, phs) where advanceHeads' (ph,_) (board,bno,rp,s) = advanceHeads board bno rp s ph -- dynSingleBoard differs from singleBoard in that it receives a -- SwitchBoard event allowing it to start/stop the board. dynSingleBoard :: SF (Board, DynLayerConf, Event BeatNo, Event SwitchBoard) (Event [Note], [PlayHead]) dynSingleBoard = proc (board, dynConf, ebno, esb) -> do rec res@(_,curPhs) <- rSwitch $ singleBoard [] -< ( (board, dynConf, ebno) , fmap (singleBoard . updatePhOnSwitch board curPhs') esb) curPhs' <- iPre [] -< curPhs returnA -< res boardSF :: StaticLayerConf -> SF (Event AbsBeat, Board, DynLayerConf, Event SwitchBoard) (Event [Note], [PlayHead]) boardSF (StaticLayerConf { beatsPerBar = bpb }) = proc (eabs, board, dynConf, esb) -> do ebno <- rSwitch never -< ( (eabs,dynConf) , layerMetronome <$> startBoard esb) dynSingleBoard -< (board,dynConf,ebno,esb) ---------------------------------------------------------------------------- -- Machinery to make boards run in parallel ---------------------------------------------------------------------------- {- boardRun :: M.IntMap StaticLayerConf -> SF (Tempo, Event SwitchBoard, M.IntMap (Board,DynLayerConf)) (M.IntMap (Event [Note], [PlayHead])) boardRun iMap = undefined where routing :: ( Event AbsBeat, Event SwitchBoard , M.IntMap (Board, DynLayerConf)) -> M.IntMap sf -> M.IntMap ((Event AbsBeat, Board, DynLayerConf, Event SwitchBoard),sf) routing (eb,es,mSig) sfs = M.unionWith (,) (fmap (\(board,layer) -> (eb,board,layer,es)) mSig) sfs -} boardRun' :: M.IntMap (SF (Event AbsBeat,Board,DynLayerConf,Event SwitchBoard) (Event [Note], [PlayHead])) -> SF (Event AbsBeat, M.IntMap (Board,DynLayerConf,Event SwitchBoard)) (M.IntMap (Event [Note], [PlayHead])) boardRun' iSF = boardRun'' iSF (lengthChange iSF) where boardRun'' iSF swSF = pSwitch routeBoard iSF swSF contSwitch contSwitch contSig (oldSig, newSig) = boardRun'' newSF (lengthChange newSF >>> notYet) where defaultBoardSF = boardSF defaultStaticLayerConf newSF = foldr (\k m -> M.insert k defaultBoardSF m) (foldr M.delete contSig oldSig) newSig lengthChange iSig = edgeBy diffSig ik <<^ M.keys <<^ (\(_,x) -> x) <<^ fst where ik = M.keys iSig -- Old elements removed in nL are on the left, new elements added to -- nL are on the right. diffSig :: [Int] -> [Int] -> Maybe ([Int],[Int]) diffSig oL nL | oL == nL = Nothing | otherwise = Just (oL \\ nL, nL \\ oL) routeBoard :: (Event AbsBeat,M.IntMap (Board,DynLayerConf,Event SwitchBoard)) -> M.IntMap sf -> M.IntMap ((Event AbsBeat,Board,DynLayerConf,Event SwitchBoard),sf) routeBoard (evs,map) sfs = M.intersectionWith (,) ((\(b,l,ebs) -> (evs,b,l,ebs)) <$> map) sfs boardRun :: M.IntMap StaticLayerConf -> SF (Tempo, M.IntMap (Board,DynLayerConf,Event SwitchBoard)) (M.IntMap (Event [Note], [PlayHead])) boardRun iMap = mkBeat >>> (boardRun' $ fmap boardSF iMap) where mkBeat = proc (t,map) -> do esb <- arr (foldr selEvent NoEvent) <<^ fmap (\(_,_,e) -> e) -< map eab <- rSwitch never -< (t, lMerge (stopBoard esb `tag` never) (startBoard esb `tag` metronome)) returnA -< (eab,map) selEvent x NoEvent = x selEvent e@(Event (StopBoard {})) _ = e selEvent (Event (StartBoard {})) f@(Event (StopBoard {})) = f selEvent _ x = x