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1 {-# LANGUAGE FlexibleContexts, FlexibleInstances, MultiParamTypeClasses,
2 ScopedTypeVariables, TypeSynonymInstances #-}
3
4 module RMCA.GUI.Board ( GUICell (..)
5 , attachGameRules
6 , initGame
7 , initBoardRV
8 , rotateGUICell
9 , inertCell
10 , toGUICoords
11 , fromGUICoords
12 , validArea
13 , Player(..)
14 , actualTile
15 ) where
16
17 import Control.Monad
18 import Data.Array
19 import Data.Array.MArray
20 import qualified Data.Bifunctor as BF
21 import Data.Board.GameBoardIO
22 import Data.CBMVar
23 import Data.Maybe
24 import Data.ReactiveValue
25 import Game.Board.BasicTurnGame
26 import Graphics.UI.Gtk hiding (Action)
27 import Graphics.UI.Gtk.Board.BoardLink hiding (attachGameRules)
28 import Graphics.UI.Gtk.Board.TiledBoard hiding
29 ( Board
30 , boardOnPieceDragDrop
31 , boardOnPieceDragOver
32 , boardOnPieceDragStart
33 )
34 import qualified Graphics.UI.Gtk.Board.TiledBoard as BIO
35 import Paths_RMCA
36 import RMCA.Global.Clock
37 import RMCA.GUI.HelpersRewrite
38 import RMCA.Semantics
39
40 newtype GUIBoard = GUIBoard { toGS :: GameState Int Tile Player GUICell }
41
42 type IOBoard = BIO.Board Int Tile (Player,GUICell)
43
44 -- There are two types of tiles that can be distinguished by setting
45 -- two different colors for debugging purposes. A future release might
46 -- want to remove that.
47 data Tile = TileW | TileB
48
49
50 rotateGUICell :: GUICell -> GUICell
51 rotateGUICell g = g { cellAction = rotateAction $ cellAction g }
52 where rotateAction (ChDir b na d) = ChDir b na (nextDir d)
53 rotateAction x = x
54
55 tileW :: Int
56 tileW = 40
57
58 tileH :: Int
59 tileH = round d
60 where d :: Double
61 d = sqrt 3 * fromIntegral tileW / 3
62
63 hexW :: Int
64 hexW = round d
65 where d :: Double
66 d = 4 * fromIntegral tileW / 3
67
68 hexH :: Int
69 hexH = round d
70 where d :: Double
71 d = sqrt 3 * fromIntegral hexW / 2
72
73 boardToTile :: [(Int,Int,Tile)]
74 boardToTile = [(x,y,selTile) | (x,y) <- range ( (xMin-1,yMin)
75 , (xMax+3,yMax+1))
76 , let selTile = if even x && even y
77 ||
78 odd x && odd y
79 then TileW
80 else TileB ]
81
82
83
84 outGUIBoard :: (Int,Int) -> Bool
85 outGUIBoard (xf,yf) = xf < xMin || xf > xMax || yf < yMin || yf > yMax
86
87 inertCell :: GUICell
88 inertCell = GUICell { cellAction = Inert
89 , repeatCount = 1
90 , asPh = False
91 }
92
93 initGUIBoard :: GUIBoard
94 initGUIBoard = GUIBoard GameState
95 { curPlayer' = Player
96 , boardPos = boardToTile
97 , boardPieces' = boardToPiece [] $ makeBoard []
98 }
99
100 instance PlayableGame GUIBoard Int Tile Player GUICell where
101 curPlayer _ = Player
102 allPos (GUIBoard game) = boardPos game
103 allPieces (GUIBoard game) = boardPieces' game
104 moveEnabled _ = True
105
106 canMove (GUIBoard game) _ (x,y)
107 | Just (_,p) <- getPieceAt game (x,y)
108 , GUICell { cellAction = Inert } <- p = False
109 | Nothing <- getPieceAt game (x,y) = False
110 | otherwise = True
111 canMoveTo _ _ _ fPos = fPos `elem` validArea || outGUIBoard fPos
112
113 move (GUIBoard game) _ iPos@(_,yi) fPos@(xf,yf)
114 | outGUIBoard iPos && outGUIBoard fPos = []
115 | outGUIBoard fPos = [ RemovePiece iPos
116 , AddPiece iPos Player nCell ]
117 | iPos `elem` ctrlCoords = [ RemovePiece fPos'
118 , AddPiece fPos' Player
119 (nCell { cellAction = ctrlAction }) ]
120 | otherwise = [ MovePiece iPos fPos'
121 , AddPiece iPos Player nCell ]
122 where fPos'
123 | (xf `mod` 2 == 0 && yf `mod` 2 == 0)
124 || (xf `mod` 2 /= 0 && yf `mod` 2 /= 0) = (xf,yf)
125 | otherwise = (xf,yf+signum' (yf-yi))
126 signum' x
127 | x == 0 = 1
128 | otherwise = signum x
129 ctrlAction = cellAction $ snd $ fromJust $ getPieceAt game iPos
130 nCell
131 | Just (_,GUICell { asPh = ph, repeatCount = n }) <-
132 getPieceAt game iPos = inertCell { repeatCount = n
133 , asPh = ph
134 }
135 | otherwise = inertCell
136
137 applyChange (GUIBoard game) (AddPiece (x,y) Player piece) =
138 GUIBoard $ game { boardPieces' = bp' }
139 where bp' = (x,y,Player,piece):boardPieces' game
140
141 applyChange (GUIBoard game) (RemovePiece (x,y)) = GUIBoard $
142 game { boardPieces' = bp' }
143 where bp' = [p | p@(x',y',_,_) <- boardPieces' game
144 , x /= x' || y /= y']
145
146 applyChange guiBoard@(GUIBoard game) (MovePiece iPos fPos)
147 | Just (_,p) <- getPieceAt game iPos
148 = applyChanges guiBoard [ RemovePiece iPos
149 , RemovePiece fPos
150 , AddPiece fPos Player p]
151 | otherwise = guiBoard
152
153 initGame :: IO (Game GUIBoard Int Tile Player GUICell)
154 initGame = do
155 pixbufs <- fileToPixbuf
156 tilePixbufB <- pixbufNew ColorspaceRgb False 8 tileW tileH
157 tilePixbufW <- pixbufNew ColorspaceRgb False 8 tileW tileH
158 pixbufFill tilePixbufB 50 50 50 0
159 pixbufFill tilePixbufW 50 50 50 0
160 let pixPiece :: (Player,GUICell) -> Pixbuf
161 pixPiece (_,a) = fromJust $ lookup (actionToFile a) pixbufs
162 pixTile :: Tile -> Pixbuf
163 pixTile TileW = tilePixbufW
164 pixTile TileB = tilePixbufB
165 visualA = VisualGameAspects { tileF = pixTile
166 , pieceF = pixPiece
167 , bgColor = (1000,1000,1000)
168 , bg = Nothing
169 }
170
171 return $ Game visualA initGUIBoard
172
173 -- Initializes a readable RV for the board and an readable-writable RV
174 -- for the playheads. Also installs some handlers for pieces modification.
175 initBoardRV :: TickableClock
176 -> BIO.Board Int Tile (Player,GUICell)
177 -> IO ( ReactiveFieldRead IO Board
178 , Array Pos (ReactiveFieldWrite IO GUICell)
179 , ReactiveFieldWrite IO [PlayHead])
180 initBoardRV tc board@BIO.Board { boardPieces = (GameBoard gArray) } = do
181 -- RV creation
182 phMVar <- newCBMVar []
183 let getterB :: IO Board
184 getterB = do
185 (boardArray :: [((Int,Int),Maybe (Player,GUICell))]) <- getAssocs gArray
186 let board = makeBoard $
187 map (BF.first fromGUICoords .
188 BF.second ((\(_,c) -> (cellAction c,repeatCount c)) .
189 fromJust)) $
190 filter (isJust . snd) boardArray
191 return board
192
193 notifierB :: IO () -> IO ()
194 notifierB = reactiveValueOnCanRead tc
195
196 getterP :: IO [PlayHead]
197 getterP = readCBMVar phMVar
198
199 setterP :: [PlayHead] -> IO ()
200 setterP lph = do
201 oph <- readCBMVar phMVar
202 let offPh :: PlayHead -> IO ()
203 offPh ph = do
204 let pos = toGUICoords $ phPos ph
205 piece <- boardGetPiece pos board
206 when (isJust piece) $ do
207 let (_,c) = fromJust piece
208 boardSetPiece pos (Player, c { asPh = False }) board
209 onPh :: PlayHead -> IO ()
210 onPh ph = do
211 let pos = toGUICoords $ phPos ph
212 piece <- boardGetPiece pos board
213 when (isJust piece) $ do
214 let (_,c) = fromJust piece
215 boardSetPiece pos (Player, c { asPh = True }) board
216 postGUIAsync $ mapM_ offPh oph
217 postGUIAsync $ mapM_ onPh lph
218 writeCBMVar phMVar lph
219
220 notifierP :: IO () -> IO ()
221 notifierP = installCallbackCBMVar phMVar
222
223 b = ReactiveFieldRead getterB notifierB
224 ph = ReactiveFieldReadWrite setterP getterP notifierP
225
226 setterW :: (Int,Int) -> GUICell -> IO ()
227 setterW i g = postGUIAsync $ boardSetPiece i (Player,g) board
228
229
230 arrW :: Array Pos (ReactiveFieldWrite IO GUICell)
231 arrW = array (minimum validArea, maximum validArea)
232 [(i, ReactiveFieldWrite (setterW i))
233 | i <- validArea :: [(Int,Int)]]
234
235 return (b,arrW,writeOnly ph)
236
237 fileToPixbuf :: IO [(FilePath,Pixbuf)]
238 fileToPixbuf = mapM (\f -> let f' = ("img/" ++ f) in
239 uncurry (liftM2 (,))
240 ( return f'
241 , getDataFileName f' >>=
242 (pixbufNewFromFile >=>
243 \p -> pixbufScaleSimple p hexW hexW InterpBilinear)))
244 (["hexOn.png","hexOff.png","stop.svg","split.svg","absorb.svg"] ++
245 concat [["start" ++ show d ++ ".svg","ric" ++ show d ++ ".svg"]
246 | d <- [N .. NW]])
247
248 actionToFile :: GUICell -> FilePath
249 actionToFile GUICell { cellAction = a
250 , asPh = ph
251 } =
252 case a of
253 Inert -> "img/hexO" ++ (if ph then "n" else "ff") ++ ".png"
254 Absorb -> "img/absorb.svg"
255 Stop _ -> "img/stop.svg"
256 ChDir True _ d -> "img/start" ++ show d ++ ".svg"
257 ChDir False _ d -> "img/ric" ++ show d ++ ".svg"
258 Split _ -> "img/split.svg"