1 -- Basic Semantics V2 for a Reactive Music Cellular Automaton.
2 -- Inspired by the reacTogon.
3 -- Written by Henrik Nilsson, 2016-05-27
4 -- Based on an earlier version.
6 -- This gives the semantics of a single RMCA layer. The output is
7 -- a high-level representation of notes for each beat. This is to be
8 -- translated to low-level MIDI message by a subsequent translator
9 -- responsible for merging notes from different layers, ensuring that
10 -- a note off message corresponding to each note on message is always
11 -- emitted after the appropriate time, rendering any embellismnets
12 -- such as slides (while not generating too much MIDI data), etc.
15 -- * Add boolean flag to change direction to indicate start tile
17 -- * Change main routine to generate start play heads from board
19 -- * Add an optional restart facility: Maybe Int, restart every n
22 -- * Interpret a negative repeat as repeat indefinitely.
24 -- * Interpret a non-positve duration as mute: don't emit any note.
26 -- * Eliminate Ignore as now almost the same as Absorb with duration 0?
27 -- The only difference is that Absorb mostly overrides the repeat count.
28 -- Absorb = Stop {duration 0, repeat 1}
29 -- And as absorb might be a common case, it might be useful to have
30 -- a distinct graphical representation?
31 -- DECIDED AGAINST FOR NOW
33 module RMCA.Semantics where
36 import Data.List (intercalate, intersperse, nub)
37 import Data.Maybe (catMaybes)
39 import RMCA.Auxiliary.Auxiliary
42 ------------------------------------------------------------------------------
43 -- Basic Type Synonyms
44 ------------------------------------------------------------------------------
46 -- Unipolar control value; [0, 1]
49 -- Bipolar control value; [-1, 1]
52 -- Unipolar control values are usually between 0 and 127.
53 toUCtrl :: Int -> UCtrl
54 toUCtrl x = fromIntegral x / 127
56 fromUCtrl :: UCtrl -> Int
57 fromUCtrl x = floor $ bound (0,1) x * 127
59 -- Bipolar control values are usually between -127 and 127.
60 toBCtrl :: Int -> BCtrl
63 fromBCtrl :: BCtrl -> Int
66 ------------------------------------------------------------------------------
68 ------------------------------------------------------------------------------
72 -- LTempo designates a layer tempo. Useful for not transforming twice
76 ------------------------------------------------------------------------------
78 ------------------------------------------------------------------------------
80 -- The assumption is that the automaton is clocked by a beat clock and
81 -- thus advances one step per beat. For an automaton working in real time,
82 -- the beat clock would be defined externally, synchronized with other
83 -- layers and possibly external MIDI, and account for tempo, any swing, etc.
87 -- A beat as such is nothing.
90 -- Beats per Bar: number of beats per bar in the time signature of a layer.
92 type BeatsPerBar = Int
94 -- The beat number in the time signature of the layer. The first beat is 1.
97 nextBeatNo :: BeatsPerBar -> BeatNo -> BeatNo
98 nextBeatNo bpb bn = bn `mod` bpb + 1
102 -- Not needed for individual layers (at present)
109 ------------------------------------------------------------------------------
111 ------------------------------------------------------------------------------
113 -- This semantics mainly works with a high-level represemntation of notes.
114 -- But it is convenient to express some of the high-level aspects directly
115 -- in the corresponding MIDI terms to facilitate the translation.
117 -- MIDI note number; [0,127]
121 -- Assume MIDI convetion: 60 = "Middle C" = C4
126 -- MIDI velocity; [0,127]
130 -- MIDI Program Change: Program Number; [0,127]
134 -- MIDI Control Change: Control Number and Control Value; [0,127]
138 -- MIDICVRnd gives the option to pick a control value at random.
139 -- (Handled through subsequent translation to low-level MIDI events.)
140 data MIDICVRnd = MIDICV MIDICV | MIDICVRnd deriving (Eq, Show)
143 data Controller = Lol
145 ------------------------------------------------------------------------------
147 ------------------------------------------------------------------------------
151 -- We chose to represent pitch by MIDI note number
152 newtype Pitch = Pitch MIDINN deriving Eq
154 pitchToMNN :: Pitch -> MIDINN
155 pitchToMNN (Pitch nn) = nn
157 instance Show Pitch where
158 show (Pitch nn) = names !! note ++ show oct
162 oct = nn' `div` 12 + middleCOct
163 names = ["C", "C#", "D", "D#", "E", "F",
164 "F#", "G", "G#", "A", "A#", "B"]
166 -- Relative pitch in semi tones. Used for e.g. transposition.
172 -- Each layer has a setting that indicate how strongly the notes
173 -- should normally be played as a percentage of full strength.
174 -- (In the real application, this settig can be set to a fixed value
175 -- or set to be derived from teh last input note, "as played").
176 -- Individual notes can tehn be accented (played more strongly),
177 -- either unconditionally or as a function of the beat count.
179 type Strength = UCtrl
181 -- This could of course be generalised, e.g. a list of beat numbers to
182 -- accentuate. But this is simple and accounts for the most common patterns.
183 data Articulation = NoAccent
193 -- Articulated strength
194 articStrength :: Strength -> BeatNo -> Articulation -> Strength
195 articStrength st bn art
196 | accentedBeat = st * accentStrength
201 (_, NoAccent) -> False
204 (1, Accent13) -> True
205 (3, Accent13) -> True
206 (1, Accent14) -> True
207 (4, Accent14) -> True
208 (1, Accent24) -> True
209 (4, Accent24) -> True
215 -- Duration in terms of a whole note at the *system* tempo. (Each layer
216 -- is clocked at a layer beat that is a fraction/multiple of the system
217 -- tempo). Note that notes are played a little shorter than their nominal
218 -- duration. This is taken care of by the translation into low-level
219 -- MIDI events. (One might consider adding indications of staccato or
222 -- A non-positive duration is interpreted as mute: no note emitted.
223 type Duration = Rational
228 -- Notes can be ornamented. Traditionnally, ornamenting refers to modifications
229 -- of the pitch, such as a trill or a grace note. Here we use the term in
230 -- a generalised sense.
231 -- * A MIDI program change (to be sent before the note).
232 -- * A MIDI Continuous Controler Change (to be sent before the note).
234 -- One might also consider adding trills, grace notes, MIDI after touch ...
236 data Ornaments = Ornaments {
237 ornPC :: Maybe MIDIPN,
238 ornCC :: [(MIDICN, MIDICVRnd)],
239 ornSlide :: SlideType
242 data SlideType = NoSlide | SlideUp | SlideDn deriving (Eq, Show)
245 noOrn = Ornaments { ornPC = Nothing
252 -- Attributes needed to generate a note.
253 -- * The pitch of a note is given by the position on the board
254 -- * The strength is given by the layer strength, beat no., and articulation
255 -- * Duratio and Ornamentatio are stored
256 data NoteAttr = NoteAttr {
257 naArt :: Articulation,
263 -- High level note representation emitted form a layer
272 ------------------------------------------------------------------------------
274 ------------------------------------------------------------------------------
276 -- Numbering; row number inside tile, column number below:
287 -- Angle measured in multiples of 60 degrees.
290 data Dir = N | NE | SE | S | SW | NW deriving (Enum, Eq, Show)
293 turn :: Dir -> Angle -> Dir
294 turn d a = toEnum ((fromEnum d + a) `mod` 6)
297 type Pos = (Int, Int)
299 -- Position of neighbour in given direction
300 neighbor :: Dir -> Pos -> Pos
301 neighbor N (x,y) = (x, y + 1)
302 neighbor NE (x,y) = (x + 1, y + 1 - x `mod` 2)
303 neighbor SE (x,y) = (x + 1, y - x `mod` 2)
304 neighbor S (x,y) = (x, y - 1)
305 neighbor SW (x,y) = (x - 1, y - x `mod` 2)
306 neighbor NW (x,y) = (x - 1, y + 1 - x `mod` 2)
309 -- Position and transposition to pitch:
310 -- * Harmonic Table" layout: N = +7; NE = +4; SE = -3
311 -- * (0,0) assumed to be "Middle C"
312 posToPitch :: Pos -> RelPitch -> Pitch
313 posToPitch (x,y) tr =
314 Pitch (y * 7 + x `div` 2 - 3 * (x `mod` 2) + middleC + tr)
318 -- A ChDir counter is optionally a start counter if the Boolean flag is
320 -- Any counter can be made silent by setting the note duration to a
321 -- non-positive number.
323 data Action = Inert -- No action, play heads move through.
324 | Absorb -- Remove play head silently.
325 | Stop NoteAttr -- Play note then remove play head.
326 | ChDir Bool NoteAttr Dir -- Play note then change direction.
327 | Split NoteAttr -- Play note then split head into five.
332 -- A cell stores an action and a repetition number.
333 -- 0: the cell is completely bypassed, as if it wasn't there.
334 -- 1: the action is carried out once (default)
335 -- n > 1: any note output of the action is repeated (n-1) times before the
336 -- action is carried out.
337 -- n < 0: any note output of the action is repeated indefinitely (oo).
339 type Cell = (Action, Int)
342 -- Make a cell with a default repeat count of 1.
343 mkCell :: Action -> Cell
344 mkCell a = mkCellRpt a 1
347 -- Make a cell with a non-default repeition number.
348 mkCellRpt :: Action -> Int -> Cell
349 mkCellRpt a n = (a, n)
352 -- Board extent: south-west corner and north-east corner.
353 -- This covers most of the MIDI range: A#-1 (10) to G7 (103).
359 -- Test if a position is on the board as defined by swc and nec.
360 -- The assumption is that odd columns contain one more cell, as per the
361 -- picture above. Of course, one could opt for a "zig-zag" layout
362 -- with each column having the same number of cells which would be slightly
364 onBoard :: Pos -> Bool
365 onBoard (x,y) = xMin <= x && x <= xMax
373 (xMax, yMax) = case nec of
374 (x, y) | even x -> (x, y + 1)
375 | otherwise -> (x, y)
378 type Board = Array Pos Cell
381 -- Build a board from a list specifying the non-empty cells.
382 makeBoard :: [(Pos, Cell)] -> Board
385 ([(p, if onBoard p then mkCell Inert else mkCell Absorb)
386 | p <- range (swc, nec')]
387 ++ [(p,c) | (p, c) <- pcs, onBoard p])
389 -- This is to ensure (neighbor NW nec) is included on the board,
390 -- regardless of whether the column of nec is even or odd.
391 -- Otherwise, due to the "jagged" upper edge, the top row would
392 -- be missing, but every other cell of that *is* on the board.
393 -- The "superfluous" cells are set to Absorb above.
394 nec' = neighbor N nec
398 lookupCell :: Board -> Pos -> Cell
399 lookupCell b p = if onBoard p then b ! p else (Absorb, 1)
402 ------------------------------------------------------------------------------
404 ------------------------------------------------------------------------------
406 -- A play head is characterised by:
407 -- * Current position
408 -- * Number of beats before moving
409 -- * Direction of travel
410 -- If an action involves playing a note, this is repeated once for
411 -- each beat the play head is staying, with the rest of the action
412 -- carried out at the last beat.
423 ------------------------------------------------------------------------------
425 ------------------------------------------------------------------------------
427 startHeads :: Board -> [PlayHead]
434 | (p, (ChDir True _ d, n)) <- assocs bd ]
437 ------------------------------------------------------------------------------
439 ------------------------------------------------------------------------------
441 -- Advance the state of a single play head.
443 -- The result is a list of heads to be actioned at the *next* beat
444 -- later) and possibly a note to be played at *this* beat.
446 advanceHead :: Board -> BeatNo -> RelPitch -> Strength -> PlayHead
447 -> ([PlayHead], Maybe Note)
448 advanceHead bd bn tr st ph = ahAux (moveHead bd ph)
450 ahAux ph@PlayHead {phPos = p, phBTM = btm, phDir = d} =
451 case fst (lookupCell bd p) of
452 Inert -> ([ph], Nothing)
453 Absorb -> ([], Nothing) -- No point waiting until BTM=0
454 Stop na -> (newPHs [], mkNote p bn tr st na)
455 ChDir _ na d' -> (newPHs [ph {phDir = d'}],
456 mkNote p bn tr st na)
457 Split na -> (newPHs [ PlayHead {
465 mkNote p bn tr st na)
467 newPHs phs = if btm == 0 then phs else [ph]
470 -- Moves a play head if the BTM counter has reached 0, otherwise decrement BTM.
471 -- Any encountered cells where the repeat count is < 1 are skipped.
472 moveHead :: Board -> PlayHead -> PlayHead
473 moveHead bd (ph@PlayHead {phPos = p, phBTM = btm, phDir = d})
476 btm' = snd (lookupCell bd p')
478 moveHead bd (ph {phPos = p', phBTM = btm'})
479 | btm > 0 = ph {phBTM = btm - 1}
480 | otherwise = ph -- Repeat indefinitely
482 mkNote :: Pos -> BeatNo -> RelPitch -> Strength -> NoteAttr -> Maybe Note
483 mkNote p bn tr st na@NoteAttr {naDur = d}
484 | d <= 0 = Nothing -- Notes of non-positive length are silent.
487 notePch = posToPitch p tr,
488 noteStr = articStrength st bn (naArt na),
494 -- Advance a list of heads, collecting all resulting heads and notes.
495 -- Any duplicate play heads are eliminated (or their number may uselessly
496 -- grow very quickly), and a cap (50, arbitrary, but should be plenty,
497 -- expecially given the board size) on the number of simultaneous playheads
498 -- per layer is imposed.
499 advanceHeads :: Board -> BeatNo -> RelPitch -> Strength -> [PlayHead]
500 -> ([PlayHead], [Note])
501 advanceHeads bd bn tr st phs =
503 (phss, mns) = unzip (map (advanceHead bd bn tr st) phs)
505 (take 50 (nub (concat phss)), catMaybes mns)
508 -- Given a board with start counters, run a board indefinitely, optionally
509 -- restarting every ri bars.
513 -- (2) Beats Per Bar (bpb); > 0
514 -- (3) Optioal repeat Interval (mri); In bars.
515 -- (4) Transposition (tr)
519 -- Stream of notes played at each beat.
521 -- In the real implementation:
522 -- * A layer beat clock would be derived from the system beat (as a
523 -- fraction/multiple, adding any swing) and each clock event be tagged
524 -- with the beat number.
525 -- * The board (bd) would not necessarily be a constant input. (One might
526 -- consider allowing editing a layer while the machine is running)
527 -- * The time signature, and thus the beats per par (bpb), along with
528 -- repeat interval (ri) would likely be static (only changeable while
529 -- automaton is stopped).
530 -- * The transposition (tr) would be dynamic, the sum of a per layer
531 -- transposition that can be set through the user interface and the
532 -- difference between the MIDI note number of the last external
533 -- note received for the layer and middle C (say).
534 -- * The strength (st) would be dynamic, configurable as either the strength
535 -- set through the user interface or the strength of the last external
536 -- note received for the layer (derived from its MIDI velocity).
538 runRMCA :: Board -> BeatsPerBar -> Maybe Int -> RelPitch -> Strength
540 runRMCA bd bpb mri tr st
545 | ri > 0 -> cycle (take (ri * bpb) nss)
546 | otherwise -> error "The repeat interval must be at \
548 | otherwise = error "The number of beats per bar must be at least 1."
550 nss = runAux 1 (startHeads bd)
552 runAux bn phs = ns : runAux (nextBeatNo bpb bn) phs'
554 (phs', ns) = advanceHeads bd bn tr st phs
557 -- Print played notes in a time-stamped (bar, beat), easy-to-read format.
559 ppNotes :: BeatsPerBar -> [[Note]] -> IO ()
560 ppNotes bpb nss = ppnAux (zip [(br,bn) | br <- [1..], bn <- [1..bpb]] nss)
562 ppnAux [] = return ()
563 ppnAux ((_, []) : tnss) = ppnAux tnss
564 ppnAux ((t, ns) : tnss) = do
565 putStrLn (leftJustify 10 (show t) ++ ": "
566 ++ intercalate ", " (map show ns))
570 leftJustify :: Int -> String -> String
571 leftJustify w s = replicate (w - length s) ' ' ++ s
574 ------------------------------------------------------------------------------
576 ------------------------------------------------------------------------------
579 makeBoard [((0,0), mkCell (ChDir True na1 N)),
580 ((0,1), mkCell (ChDir False na1 SE)),
581 ((1,1), mkCell (Split na1)),
582 ((1,-1), mkCell (Split na1)),
583 ((-1,0), mkCell (ChDir False na2 NE))]
586 makeBoard [((0,0), mkCell (ChDir False na1 N)),
587 ((0,1), mkCell (ChDir False na1 SE)),
588 ((1,1), mkCell (Split na1)),
589 ((1,-1), mkCell (Split na1)),
590 ((-1,0), mkCell (ChDir False na2 NE))]
593 makeBoard [((0,0), mkCell (ChDir True na1 N)),
594 ((0,2), mkCellRpt (ChDir False na2 SE) 3),
595 ((2,1), mkCell (ChDir False na1 SW)),
596 ((1,1), mkCellRpt (ChDir False na1 N) 0) {- Skipped! -},
597 ((0,4), mkCellRpt (ChDir True na1 N) (-1)) {- Rpt indef. -},
598 ((0, -6), mkCell (ChDir True na1 N)),
599 ((0, -2), mkCell (ChDir False na3 S) {- Silent -})]
602 makeBoard [((0,0), mkCell (ChDir True na1 N))]
607 naOrn = Ornaments Nothing [] NoSlide
613 naOrn = Ornaments Nothing [(10, MIDICVRnd)] SlideUp
619 naOrn = Ornaments Nothing [] NoSlide
626 main = ppNotes bpb (take 50 (runRMCA testBoard3 bpb (Just 2) 0 0.8))