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Minimal board game drawing and interaction (disappearing tiles problem).
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1 {-# LANGUAGE Arrows #-}
2
3 module RMCA.Auxiliary.Auxiliary where
4
5 import Data.Maybe
6 import FRP.Yampa
7
8 -- stepBack contains its previous argument as its output. Because it's
9 -- hard to define it at time 0, it's wrapped up in a Maybe.
10 stepBack :: SF a (Maybe a)
11 stepBack = sscan f (Nothing, Nothing) >>^ snd
12 where f :: (Maybe a, Maybe a) -> a -> (Maybe a, Maybe a)
13 f (Nothing,Nothing) x' = (Just x', Nothing)
14 f (Just x, _) x' = (Just x', Just x)
15
16 -- Just like stepBack but the output value is always defined and is
17 -- equal to the input at time 0.
18 stepBack' :: SF a a
19 stepBack' = proc x -> do
20 x' <- stepBack -< x
21 returnA -< fromMaybe x x'
22
23 -- Throws an Event when the incoming signal change. The Event is
24 -- tagged with the new value.
25 onChange :: (Eq a) => SF a (Event a)
26 onChange = proc x -> do
27 x' <- stepBack -< x
28 let makeEvent x x'
29 | isNothing x' = NoEvent
30 | isJust x' = let x'' = fromJust x' in
31 if x'' == x then NoEvent else Event x
32 returnA -< makeEvent x x'
33
34 -- Similar to onChange but contains its initial value in the first
35 -- event.
36 onChange' :: (Eq a) => SF a (Event a)
37 onChange' = proc x -> do
38 x' <- stepBack -< x
39 -- If it's the first value, throw an Event, else behave like onChange.
40 let makeEvent x x'
41 | isNothing x' = Event x
42 | isJust x' = let x'' = fromJust x' in
43 if x'' == x then NoEvent else Event x
44 returnA -< makeEvent x x'
45
46 discard :: a -> ()
47 discard _ = ()
48
49 bound :: (Ord a) => (a, a) -> a -> a
50 bound (min, max) x
51 | x < min = min
52 | x > max = max
53 | otherwise = x