1 -- Basic Semantics V2 for a Reactive Music Cellular Automaton.
2 -- Inspired by the reacTogon.
3 -- Written by Henrik Nilsson, 2016-05-27
4 -- Based on an earlier version.
6 -- This gives the semantics of a single RMCA layer. The output is
7 -- a high-level representation of notes for each beat. This is to be
8 -- translated to low-level MIDI message by a subsequent translator
9 -- responsible for merging notes from different layers, ensuring that
10 -- a note off message corresponding to each note on message is always
11 -- emitted after the appropriate time, rendering any embellismnets
12 -- such as slides (while not generating too much MIDI data), etc.
15 -- * Add boolean flag to change direction to indicate start tile
17 -- * Change main routine to generate start play heads from board
19 -- * Add an optional restart facility: Maybe Int, restart every n
22 -- * Interpret a negative repeat as repeat indefinitely.
24 -- * Interpret a non-positve duration as mute: don't emit any note.
26 -- * Eliminate Ignore as now almost the same as Absorb with duration 0?
27 -- The only difference is that Absorb mostly overrides the repeat count.
28 -- Absorb = Stop {duration 0, repeat 1}
29 -- And as absorb might be a common case, it might be useful to have
30 -- a distinct graphical representation?
31 -- DECIDED AGAINST FOR NOW
33 module RMCA.Semantics where
36 import Data.List (intercalate, nub)
37 import Data.Maybe (catMaybes)
41 ------------------------------------------------------------------------------
42 -- Basic Type Synonyms
43 ------------------------------------------------------------------------------
45 type InstrumentNo = Int
47 -- Unipolar control value; [0, 1]
50 -- Bipolar control value; [-1, 1]
53 -- Unipolar control values are usually between 0 and 127.
54 toUCtrl :: Int -> UCtrl
55 toUCtrl x = fromIntegral x / 127
57 fromUCtrl :: UCtrl -> Int
58 fromUCtrl x = floor $ bound (0,1) x * 127
60 -- Bipolar control values are usually between -127 and 127.
61 toBCtrl :: Int -> BCtrl
64 fromBCtrl :: BCtrl -> Int
67 ------------------------------------------------------------------------------
69 ------------------------------------------------------------------------------
73 ------------------------------------------------------------------------------
75 ------------------------------------------------------------------------------
77 -- The assumption is that the automaton is clocked by a beat clock and
78 -- thus advances one step per beat. For an automaton working in real time,
79 -- the beat clock would be defined externally, synchronized with other
80 -- layers and possibly external MIDI, and account for tempo, any swing, etc.
84 -- Beats per Bar: number of beats per bar in the time signature of a layer.
86 type BeatsPerBar = Int
88 -- The beat number in the time signature of the layer. The first beat is 1.
91 nextBeatNo :: BeatsPerBar -> BeatNo -> BeatNo
92 nextBeatNo bpb bn = bn `mod` bpb + 1
96 -- Not needed for individual layers (at present)
103 ------------------------------------------------------------------------------
105 ------------------------------------------------------------------------------
107 -- This semantics mainly works with a high-level represemntation of notes.
108 -- But it is convenient to express some of the high-level aspects directly
109 -- in the corresponding MIDI terms to facilitate the translation.
111 -- MIDI note number; [0,127]
115 -- Assume MIDI convetion: 60 = "Middle C" = C4
122 -- MIDI velocity; [0,127]
126 -- MIDI Program Change: Program Number; [0,127]
130 -- MIDI Control Change: Control Number and Control Value; [0,127]
134 -- MIDICVRnd gives the option to pick a control value at random.
135 -- (Handled through subsequent translation to low-level MIDI events.)
136 data MIDICVRnd = MIDICV MIDICV | MIDICVRnd deriving (Eq, Show, Read)
139 ------------------------------------------------------------------------------
141 ------------------------------------------------------------------------------
145 -- We chose to represent pitch by MIDI note number
146 newtype Pitch = Pitch MIDINN deriving Eq
148 pitchToMNN :: Pitch -> MIDINN
149 pitchToMNN (Pitch nn) = nn
151 instance Show Pitch where
152 show (Pitch nn) = names !! note ++ show oct
156 oct = nn' `div` 12 + middleCOct
157 names = ["C", "C#", "D", "D#", "E", "F",
158 "F#", "G", "G#", "A", "A#", "B"]
160 -- Relative pitch in semi tones. Used for e.g. transposition.
166 -- Each layer has a setting that indicate how strongly the notes
167 -- should normally be played as a percentage of full strength.
168 -- (In the real application, this settig can be set to a fixed value
169 -- or set to be derived from teh last input note, "as played").
170 -- Individual notes can tehn be accented (played more strongly),
171 -- either unconditionally or as a function of the beat count.
173 type Strength = UCtrl
175 -- This could of course be generalised, e.g. a list of beat numbers to
176 -- accentuate. But this is simple and accounts for the most common patterns.
177 data Articulation = NoAccent
183 deriving (Eq, Show, Read, Enum)
185 accentStrength :: Strength
188 -- Articulated strength
189 articStrength :: Strength -> BeatNo -> Articulation -> Strength
190 articStrength st bn art
191 | accentedBeat = st * accentStrength
196 (_, NoAccent) -> False
199 (1, Accent13) -> True
200 (3, Accent13) -> True
201 (1, Accent14) -> True
202 (4, Accent14) -> True
203 (1, Accent24) -> True
204 (4, Accent24) -> True
210 -- Duration in terms of a whole note at the *system* tempo. (Each layer
211 -- is clocked at a layer beat that is a fraction/multiple of the system
212 -- tempo). Note that notes are played a little shorter than their nominal
213 -- duration. This is taken care of by the translation into low-level
214 -- MIDI events. (One might consider adding indications of staccato or
217 -- A non-positive duration is interpreted as mute: no note emitted.
218 type Duration = Rational
223 -- Notes can be ornamented. Traditionnally, ornamenting refers to modifications
224 -- of the pitch, such as a trill or a grace note. Here we use the term in
225 -- a generalised sense.
226 -- * A MIDI program change (to be sent before the note).
227 -- * A MIDI Continuous Controler Change (to be sent before the note).
229 -- One might also consider adding trills, grace notes, MIDI after touch ...
231 data Ornaments = Ornaments {
232 ornPC :: Maybe MIDIPN,
233 ornCC :: [(MIDICN, MIDICVRnd)],
234 ornSlide :: SlideType
235 } deriving (Show,Read,Eq)
237 data SlideType = NoSlide | SlideUp | SlideDn deriving (Eq, Show, Enum, Read)
240 noOrn = Ornaments { ornPC = Nothing
247 -- Attributes needed to generate a note.
248 -- * The pitch of a note is given by the position on the board
249 -- * The strength is given by the layer strength, beat no., and articulation
250 -- * Duratio and Ornamentatio are stored
251 data NoteAttr = NoteAttr {
252 naArt :: Articulation,
255 } deriving (Show,Read,Eq)
257 noNoteAttr :: NoteAttr
258 noNoteAttr = NoteAttr { naArt = NoAccent
263 -- High level note representation emitted form a layer
272 ------------------------------------------------------------------------------
274 ------------------------------------------------------------------------------
276 -- Numbering; row number inside tile, column number below:
287 -- Angle measured in multiples of 60 degrees.
290 data Dir = N | NE | SE | S | SW | NW deriving (Enum, Bounded, Eq, Show, Read)
292 predDir :: Dir -> Dir
293 predDir d | d == minBound = maxBound
296 nextDir :: Dir -> Dir
297 nextDir d | d == maxBound = minBound
300 turn :: Dir -> Angle -> Dir
301 turn d a = toEnum ((fromEnum d + a) `mod` 6)
304 type Pos = (Int, Int)
306 -- Position of neighbour in given direction
307 neighbor :: Dir -> Pos -> Pos
308 neighbor N (x,y) = (x, y + 1)
309 neighbor NE (x,y) = (x + 1, y + 1 - x `mod` 2)
310 neighbor SE (x,y) = (x + 1, y - x `mod` 2)
311 neighbor S (x,y) = (x, y - 1)
312 neighbor SW (x,y) = (x - 1, y - x `mod` 2)
313 neighbor NW (x,y) = (x - 1, y + 1 - x `mod` 2)
316 -- Position and transposition to pitch:
317 -- * Harmonic Table" layout: N = +7; NE = +4; SE = -3
318 -- * (0,0) assumed to be "Middle C"
319 posToPitch :: Pos -> RelPitch -> Pitch
320 posToPitch (x,y) tr =
321 Pitch (y * 7 + x `div` 2 - 3 * (x `mod` 2) + middleC + tr)
325 -- A ChDir counter is optionally a start counter if the Boolean flag is
327 -- Any counter can be made silent by setting the note duration to a
328 -- non-positive number.
330 data Action = Inert -- No action, play heads move through.
331 | Absorb -- Remove play head silently.
332 | Stop NoteAttr -- Play note then remove play head.
333 | ChDir Bool NoteAttr Dir -- Play note then change direction.
334 | Split NoteAttr -- Play note then split head into five.
335 deriving (Show,Read,Eq)
337 -- Contains a list of all the actions. Useful to have for e.g. pixbufs
338 -- generation. It is shared for all applications from here to avoid
339 -- forgetting to add a case if future actions are added.
340 actionList :: [Action]
346 [ ChDir t noNoteAttr d | t <- [True, False]
347 , d <- [minBound..maxBound]
350 anonymizeConstructor :: Action -> Action
351 anonymizeConstructor Inert = Inert
352 anonymizeConstructor Absorb = Absorb
353 anonymizeConstructor (Stop _) = Stop noNoteAttr
354 anonymizeConstructor (Split _) = Split noNoteAttr
355 anonymizeConstructor (ChDir t _ d) = ChDir t noNoteAttr d
358 -- A cell stores an action and a repetition number.
359 -- 0: the cell is completely bypassed, as if it wasn't there.
360 -- 1: the action is carried out once (default)
361 -- n > 1: any note output of the action is repeated (n-1) times before the
362 -- action is carried out.
363 -- n < 0: any note output of the action is repeated indefinitely (oo).
365 type Cell = (Action, Int)
368 -- Make a cell with a default repeat count of 1.
369 mkCell :: Action -> Cell
370 mkCell a = mkCellRpt a 1
373 -- Make a cell with a non-default repeition number.
374 mkCellRpt :: Action -> Int -> Cell
375 mkCellRpt a n = (a, n)
378 -- Board extent: south-west corner and north-east corner.
379 -- This covers most of the MIDI range: A#-1 (10) to G7 (103).
385 -- Test if a position is on the board as defined by swc and nec.
386 -- The assumption is that odd columns contain one more cell, as per the
387 -- picture above. Of course, one could opt for a "zig-zag" layout
388 -- with each column having the same number of cells which would be slightly
390 onBoard :: Pos -> Bool
391 onBoard (x,y) = xMin <= x && x <= xMax
399 (xMax, yMax) = case nec of
400 (x, y) | even x -> (x, y + 1)
401 | otherwise -> (x, y)
404 type Board = Array Pos Cell
407 -- Build a board from a list specifying the non-empty cells.
408 makeBoard :: [(Pos, Cell)] -> Board
411 ([(p, if onBoard p then mkCell Inert else mkCell Absorb)
412 | p <- range (swc, nec')]
413 ++ [(p,c) | (p, c) <- pcs, onBoard p])
415 -- This is to ensure (neighbor NW nec) is included on the board,
416 -- regardless of whether the column of nec is even or odd.
417 -- Otherwise, due to the "jagged" upper edge, the top row would
418 -- be missing, but every other cell of that *is* on the board.
419 -- The "superfluous" cells are set to Absorb above.
420 nec' = neighbor N nec
424 lookupCell :: Board -> Pos -> Cell
425 lookupCell b p = if onBoard p then b ! p else (Absorb, 1)
428 ------------------------------------------------------------------------------
430 ------------------------------------------------------------------------------
432 -- A play head is characterised by:
433 -- * Current position
434 -- * Number of beats before moving
435 -- * Direction of travel
436 -- If an action involves playing a note, this is repeated once for
437 -- each beat the play head is staying, with the rest of the action
438 -- carried out at the last beat.
449 ------------------------------------------------------------------------------
451 ------------------------------------------------------------------------------
453 startHeads :: Board -> [PlayHead]
460 | (p, (ChDir True _ d, n)) <- assocs bd ]
463 ------------------------------------------------------------------------------
465 ------------------------------------------------------------------------------
467 -- Advance the state of a single play head.
469 -- The result is a list of heads to be actioned at the *next* beat
470 -- later) and possibly a note to be played at *this* beat.
472 advanceHead :: Board -> BeatNo -> RelPitch -> Strength -> PlayHead
473 -> ([PlayHead], Maybe Note)
474 advanceHead bd bn tr st ph = ahAux (moveHead bd ph)
476 ahAux ph@PlayHead {phPos = p, phBTM = btm, phDir = d} =
477 case fst (lookupCell bd p) of
478 Inert -> ([ph], Nothing)
479 Absorb -> ([], Nothing) -- No point waiting until BTM=0
480 Stop na -> (newPHs [], mkNote p bn tr st na)
481 ChDir _ na d' -> (newPHs [ph {phDir = d'}],
482 mkNote p bn tr st na)
483 Split na -> (newPHs [ PlayHead {
491 mkNote p bn tr st na)
493 newPHs phs = if btm == 0 then phs else [ph]
496 -- Moves a play head if the BTM counter has reached 0, otherwise decrement BTM.
497 -- Any encountered cells where the repeat count is < 1 are skipped.
498 moveHead :: Board -> PlayHead -> PlayHead
499 moveHead bd (ph@PlayHead {phPos = p, phBTM = btm, phDir = d})
502 btm' = snd (lookupCell bd p')
504 moveHead bd (ph {phPos = p', phBTM = btm'})
505 | btm > 0 = ph {phBTM = btm - 1}
506 | otherwise = ph -- Repeat indefinitely
508 mkNote :: Pos -> BeatNo -> RelPitch -> Strength -> NoteAttr -> Maybe Note
509 mkNote p bn tr st na@NoteAttr {naDur = d}
510 | d <= 0 = Nothing -- Notes of non-positive length are silent.
513 notePch = posToPitch p tr,
514 noteStr = articStrength st bn (naArt na),
520 -- Advance a list of heads, collecting all resulting heads and notes.
521 -- Any duplicate play heads are eliminated (or their number may uselessly
522 -- grow very quickly), and a cap (50, arbitrary, but should be plenty,
523 -- expecially given the board size) on the number of simultaneous playheads
524 -- per layer is imposed.
525 advanceHeads :: Board -> BeatNo -> RelPitch -> Strength -> [PlayHead]
526 -> ([PlayHead], [Note])
527 advanceHeads bd bn tr st phs =
529 (phss, mns) = unzip (map (advanceHead bd bn tr st) phs)
531 (take 50 (nub (concat phss)), catMaybes mns)
534 -- Given a board with start counters, run a board indefinitely, optionally
535 -- restarting every ri bars.
539 -- (2) Beats Per Bar (bpb); > 0
540 -- (3) Optioal repeat Interval (mri); In bars.
541 -- (4) Transposition (tr)
545 -- Stream of notes played at each beat.
547 -- In the real implementation:
548 -- * A layer beat clock would be derived from the system beat (as a
549 -- fraction/multiple, adding any swing) and each clock event be tagged
550 -- with the beat number.
551 -- * The board (bd) would not necessarily be a constant input. (One might
552 -- consider allowing editing a layer while the machine is running)
553 -- * The time signature, and thus the beats per par (bpb), along with
554 -- repeat interval (ri) would likely be static (only changeable while
555 -- automaton is stopped).
556 -- * The transposition (tr) would be dynamic, the sum of a per layer
557 -- transposition that can be set through the user interface and the
558 -- difference between the MIDI note number of the last external
559 -- note received for the layer and middle C (say).
560 -- * The strength (st) would be dynamic, configurable as either the strength
561 -- set through the user interface or the strength of the last external
562 -- note received for the layer (derived from its MIDI velocity).
564 runRMCA :: Board -> BeatsPerBar -> Maybe Int -> RelPitch -> Strength
566 runRMCA bd bpb mri tr st
571 | ri > 0 -> cycle (take (ri * bpb) nss)
572 | otherwise -> error "The repeat interval must be at \
574 | otherwise = error "The number of beats per bar must be at least 1."
576 nss = runAux 1 (startHeads bd)
578 runAux bn phs = ns : runAux (nextBeatNo bpb bn) phs'
580 (phs', ns) = advanceHeads bd bn tr st phs
583 -- Print played notes in a time-stamped (bar, beat), easy-to-read format.
585 ppNotes :: BeatsPerBar -> [[Note]] -> IO ()
586 ppNotes bpb nss = ppnAux (zip [(br,bn) | br <- [1..], bn <- [1..bpb]] nss)
587 where ppnAux :: [((Int,BeatsPerBar),[Note])] -> IO ()
588 ppnAux [] = return ()
589 ppnAux ((_, []) : tnss) = ppnAux tnss
590 ppnAux ((t, ns) : tnss) = do
591 putStrLn (leftJustify 10 (show t) ++ ": "
592 ++ intercalate ", " (map show ns))
596 leftJustify :: Int -> String -> String
597 leftJustify w s = replicate (w - length s) ' ' ++ s
600 ------------------------------------------------------------------------------
602 ------------------------------------------------------------------------------
605 makeBoard [((0,0), mkCell (ChDir True na1 N)),
606 ((0,1), mkCell (ChDir False na1 SE)),
607 ((1,1), mkCell (Split na1)),
608 ((1,-1), mkCell (Split na1)),
609 ((-1,0), mkCell (ChDir False na2 NE))]
612 makeBoard [((0,0), mkCell (ChDir False na1 N)),
613 ((0,1), mkCell (ChDir False na1 SE)),
614 ((1,1), mkCell (Split na1)),
615 ((1,-1), mkCell (Split na1)),
616 ((-1,0), mkCell (ChDir False na2 NE))]
619 makeBoard [((0,0), mkCell (ChDir True na1 N)),
620 ((0,2), mkCellRpt (ChDir False na2 SE) 3),
621 ((2,1), mkCell (ChDir False na1 SW)),
622 ((1,1), mkCellRpt (ChDir False na1 N) 0) {- Skipped! -},
623 ((0,4), mkCellRpt (ChDir True na1 N) (-1)) {- Rpt indef. -},
624 ((0, -6), mkCell (ChDir True na1 N)),
625 ((0, -2), mkCell (ChDir False na3 S) {- Silent -})]
628 makeBoard [((0,0), mkCell (ChDir True na1 N))]
633 naOrn = Ornaments Nothing [] NoSlide
639 naOrn = Ornaments Nothing [(10, MIDICVRnd)] SlideUp
645 naOrn = Ornaments Nothing [] NoSlide
652 main = ppNotes bpb (take 50 (runRMCA testBoard3 bpb (Just 2) 0 0.8))